Outcomes Idle For the idle animation I made the sprite bob up and down the way boxers do during fights. Walk Run Jump Evaluation I think all my animations could use more secondary action as most of them don’t have much if any which makes them less realistic and less interesting. The jumping animation could… Continue reading Week 10 Challenge – Unity Bone Rigged Animation
Week 9 Challenge – Sprite sheet
12 principles of animation Squash and stretch Squash and stretch can help show motion more than just copying an object over and over in different places. By stretching an object when its moving fastest and squashing it when it stops or changes direction, you can make the flow of the animation smoother. Anticipation There needs… Continue reading Week 9 Challenge – Sprite sheet
Week 8 Challenge – Anatomy
References I used basic references to get the general anatomy for the sketches. As this was not a character design assignment, I stuck to a simple drawing instead of a more creative character exploration. Process I started with a rough sketch to map out the main shapes of the body and the basic proportions using… Continue reading Week 8 Challenge – Anatomy
Platformer
Ghost Adventure by danielRift (itch.io) Player Movement Camera Follow Player Jump Kill Enemy Reload Spike – Kill the player
Top Down Shooter
Rabies Simulator by danielRift (itch.io) Player Movement This script has the code that allows the player to move and contains the movement to a specific area on the screen to prevent the sprite getting stuck outside of sight of the player. Vector3 stores a position with x, y and z coordinates. This script turns the… Continue reading Top Down Shooter
Space Invaders
Space Invaders by danielRift (itch.io) The clamp keeps the player locked on the y axis and limits their movement on the x axis to prevent them from moving off screen. When the bullet is spawned it checks that the time that has passed is more than nextFire which is the bullet cooldown time. Enemy code… Continue reading Space Invaders
Cookie Clicker
Cat Clicker by danielRift (itch.io) This is a simple function that adds one to the counter number each time the button is clicked. A coroutine runs the code at a time interval, the time for the coroutine changes during this so that when the player buys upgrades to their autoclick it clicks more frequently with… Continue reading Cookie Clicker
Week 6 Challenge – Pixel Art
Inpiration I wanted the pixel art for my platformer to be Halloween and autumn themed, so I chose to use mostly orange colour palettes and use sheet ghosts as the sprites. Process To create pixel art, first I created a 32 by 32-pixel canvas on photoshop and then switched from the brush tool to the… Continue reading Week 6 Challenge – Pixel Art
Week 4 Challenge – Perspective Drawing
Inspiration For my one-point perspective drawing I wanted to create a corridor. I hadn’t decided on a location or theme until I started blocking in shapes and decided on a theme based on the furniture I’d sketched. Process I started by creating guidelines to a central point and putting a square in the centre as… Continue reading Week 4 Challenge – Perspective Drawing
Week 3 Challenge – User Interface
Inspiration This week’s challenge was to create a user interface for a clicker game inspired by cookie clicker. Instead of a cookie I decided to make the premise of the clicker that you pet the cat. Process I started with a small cat sketch in photoshop using one layer for the sketch, one for cleaner,… Continue reading Week 3 Challenge – User Interface