Initial Ideas and Research Some of my initial ideas included a character wearing a bird mask of a crow or owls head. I did some sketches using graphite and charcoal pencils to explore the idea. I also thought about a human-bird hybrid character with wings instead of arms and produced a rough sketch of what… Continue reading 3D Character Design
3D Character Block-out
Environment Design- Asset List
Assets When looking for assets I was looking for distressed or old looking items to furnish the house and add the dystopian theme to the environment and tech or electronic items to keep the sci-fi theme present. I wanted to furnish the cabin with realistic furniture so I went for mostly wooden tables and crates… Continue reading Environment Design- Asset List
Environment Design – Composition, Colour and Lighting
Composition When building the cabin I paid attention to the underside of it to make it realistic by adding support beams under the floor. After building the cabin out of the modular medieval building pack I merged it into one object using the merge actors function. I changed the size of the cabin to make… Continue reading Environment Design – Composition, Colour and Lighting
Environment Design -Environmental storytelling
Narrative The mountain cabin is home to a hermit who survives by scavenging in a sci-fi dystopian world. The collapse of society was brought about by a deadly plague that only a tiny fraction of the population survived. This is inspired by classic zombie apocalypse stories but subtracts the zombies coming back from the dead… Continue reading Environment Design -Environmental storytelling
Environment Design – Final Piece
Video I think the video shows off the environment well with shots to focus on all the smaller assets. I think the shots where the focus shifts slowly from the foreground to the background and vice versa look very professional and high quality Some of the zoom shots in the video make it look more… Continue reading Environment Design – Final Piece
Final Outcome
Unfortunately in these renders you can’t really see the fingerprint I added to the screen so if I were to go back and re-texture this asset i would make it less subtle. I adjusted the exposure of the lights to stop it from washing out the colours on my asset but turned them down too… Continue reading Final Outcome
Modelling and Texturing
Modelling To create the body shape I scaled a cube to make it taller and deeper, then bevelled all the edges to make it the same rounded shape as my robot design. I selected the vertices of the back top corner and transformed them upwards to created the sloped back. Then to create the edges… Continue reading Modelling and Texturing
Research and conceptualisation
Idea generation Initially I was drawn towards the sci-fi and fantasy themes as they felt like an opportunity to be more creative. However I did sketch rough idea outlines for all the themes. Mind map exploring sci-fi and fantasy ideas Research for the fantasy beauty/corruption carnivorous plant Research for the chosen robot design. Based on… Continue reading Research and conceptualisation
Environment Design – Research and conceptualisation
Idea generation Initially I was drawn towards the sci-fi and fantasy themes as they felt like an opportunity to be more creative. I brainstormed two different sci-fi robots one being a server robot that would have a tray with cocktails glasses on it if it was utopian or be broken and knocked over for dystopian… Continue reading Environment Design – Research and conceptualisation