Augmented Reality Zine

Modelling references Modelling Starting from a cube I extruded the faces to create a rough body shape to refine. I bevelled the sharp corners. After smoothing. Adding detail/rounding foot Testing colours for the weevil. Warm orange/reds/browns to contrast turquoise background Modelling antennae. Increased eye size and adjusted head shape. Smoothed body – 6k polycount without… Continue reading Augmented Reality Zine

Maya and Frame VR

What makes an effective VR story? An effective VR story needs things that guide the viewer to look at the right things for example an animated orb to follow or lighting and sound cues. Human centred design approach focuses on three aspects: desirability, feasibility and viability -or people, technology, business. The goal is to balance… Continue reading Maya and Frame VR