Week 10 Challenge – Unity Bone Rigged Animation

Outcomes Idle For the idle animation I made the sprite bob up and down the way boxers do during fights. Walk Run Jump Evaluation I think all my animations could use more secondary action as most of them don’t have much if any which makes them less realistic and less interesting. The jumping animation could… Continue reading Week 10 Challenge – Unity Bone Rigged Animation

Week 5 Challenge – Colour and Shape Theory

Inspiration My ideas for creating characters out of shapes started with foxes as in real life they’re already very angular and they’re often simplified in prints and patterns to just triangles. When thinking of rounder animals i came up with penguins and turtles because of their round shell. Process I used triangular shapes to create… Continue reading Week 5 Challenge – Colour and Shape Theory

Week 2 Challenge – Photo Manipulation

Inspiration Photo-bashing is a technique that takes elements from different pictures and collages them together. I decided to create a sci-fi, space themed piece as it seems to fit the medium well. Process I started this piece by removing the background from the photos of the fish and astronaut using the selection tool to select… Continue reading Week 2 Challenge – Photo Manipulation

Week 1 Challenge – Environment Design

Inspiration For the environment design challenge, I created a run-down dystopian city inspired by games like The Last Of Us and its sequel. The references used included art inspired by the games as well as regular cityscapes to get the correct perspective and shape for the buildings. Process To create the cityscape, I started with… Continue reading Week 1 Challenge – Environment Design