Outcomes Idle For the idle animation I made the sprite bob up and down the way boxers do during fights. Walk Run Jump Evaluation I think all my animations could use more secondary action as most of them don’t have much if any which makes them less realistic and less interesting. The jumping animation could… Continue reading Week 10 Challenge – Unity Bone Rigged Animation
Category: Art And Animation Fundamentals
Week 9 Challenge – Sprite sheet
12 principles of animation Squash and stretch Squash and stretch can help show motion more than just copying an object over and over in different places. By stretching an object when its moving fastest and squashing it when it stops or changes direction, you can make the flow of the animation smoother. Anticipation There needs… Continue reading Week 9 Challenge – Sprite sheet
Week 8 Challenge – Anatomy
References I used basic references to get the general anatomy for the sketches. As this was not a character design assignment, I stuck to a simple drawing instead of a more creative character exploration. Process I started with a rough sketch to map out the main shapes of the body and the basic proportions using… Continue reading Week 8 Challenge – Anatomy
Week 6 Challenge – Pixel Art
Inpiration I wanted the pixel art for my platformer to be Halloween and autumn themed, so I chose to use mostly orange colour palettes and use sheet ghosts as the sprites. Process To create pixel art, first I created a 32 by 32-pixel canvas on photoshop and then switched from the brush tool to the… Continue reading Week 6 Challenge – Pixel Art
Week 4 Challenge – Perspective Drawing
Inspiration For my one-point perspective drawing I wanted to create a corridor. I hadn’t decided on a location or theme until I started blocking in shapes and decided on a theme based on the furniture I’d sketched. Process I started by creating guidelines to a central point and putting a square in the centre as… Continue reading Week 4 Challenge – Perspective Drawing
Week 3 Challenge – User Interface
Inspiration This week’s challenge was to create a user interface for a clicker game inspired by cookie clicker. Instead of a cookie I decided to make the premise of the clicker that you pet the cat. Process I started with a small cat sketch in photoshop using one layer for the sketch, one for cleaner,… Continue reading Week 3 Challenge – User Interface
Week 5 Challenge – Colour and Shape Theory
Inspiration My ideas for creating characters out of shapes started with foxes as in real life they’re already very angular and they’re often simplified in prints and patterns to just triangles. When thinking of rounder animals i came up with penguins and turtles because of their round shell. Process I used triangular shapes to create… Continue reading Week 5 Challenge – Colour and Shape Theory
Week 2 Challenge – Photo Manipulation
Inspiration Photo-bashing is a technique that takes elements from different pictures and collages them together. I decided to create a sci-fi, space themed piece as it seems to fit the medium well. Process I started this piece by removing the background from the photos of the fish and astronaut using the selection tool to select… Continue reading Week 2 Challenge – Photo Manipulation
Week 1 Challenge – Environment Design
Inspiration For the environment design challenge, I created a run-down dystopian city inspired by games like The Last Of Us and its sequel. The references used included art inspired by the games as well as regular cityscapes to get the correct perspective and shape for the buildings. Process To create the cityscape, I started with… Continue reading Week 1 Challenge – Environment Design