3D Character Design

Initial Ideas and Research Some of my initial ideas included a character wearing a bird mask of a crow or owls head. I did some sketches using graphite and charcoal pencils to explore the idea. I also thought about a human-bird hybrid character with wings instead of arms and produced a rough sketch of what… Continue reading 3D Character Design

Final Outcome

Unfortunately in these renders you can’t really see the fingerprint I added to the screen so if I were to go back and re-texture this asset i would make it less subtle. I adjusted the exposure of the lights to stop it from washing out the colours on my asset but turned them down too… Continue reading Final Outcome

Modelling and Texturing

Modelling To create the body shape I scaled a cube to make it taller and deeper, then bevelled all the edges to make it the same rounded shape as my robot design. I selected the vertices of the back top corner and transformed them upwards to created the sloped back. Then to create the edges… Continue reading Modelling and Texturing

Research and conceptualisation

Idea generation Initially I was drawn towards the sci-fi and fantasy themes as they felt like an opportunity to be more creative. However I did sketch rough idea outlines for all the themes. Mind map exploring sci-fi and fantasy ideas Research for the fantasy beauty/corruption carnivorous plant Research for the chosen robot design. Based on… Continue reading Research and conceptualisation