VR interactive design Only 7+-2 chunks of information can be remembered at a time so users shouldn’t need to remember more than 9 controls in order to make the software more accessible to new users. Actions needed for controls should be kept as close as possible to real life movement to allow users to pick… Continue reading VR Art
Month: November 2024
Maya and Frame VR
What makes an effective VR story? An effective VR story needs things that guide the viewer to look at the right things for example an animated orb to follow or lighting and sound cues. Human centred design approach focuses on three aspects: desirability, feasibility and viability -or people, technology, business. The goal is to balance… Continue reading Maya and Frame VR
AR Zappworks
AR uses AR can be used in maps, parking guides, interior design or decorator apps and interactive art. Also games like Pokémon Go (2016) which encouraged people to get out and about and explore the real world. Occlusion Occlusion in AR is when augmented aspects are hidden by the real world environment. When an AR… Continue reading AR Zappworks
XR Research Project Proposal
Concept VR Ideas for creating VR art for the project like an environment that a viewer could walk around and explore. Or as a prototype game environment. AR A printed zine with interactive AR features, that uses marker-based AR to project models over each page or double page spread of the zine. A zine is… Continue reading XR Research Project Proposal