Animation

Sequence 1 Pose 1 I started animating by creating the key poses from my storyboards. I found some parts of the rig that I wished I set up different controls for like an adjustment to the driven keys for the hands so the finger could flex backwards instead of only having the option of the… Continue reading Animation

Rigging

Basic Skeleton I placed the joints at the knee and elbow closer to the outside of the mesh to allow for more realistic bending after weight painting. The hand bones I created. Constraints While rigging my character, I used four different types of constraints: point, orient , parent and pole vector. Point constraints make an… Continue reading Rigging

Animation Planning

Character Brief The character I made is a dark twist on an angel that has fallen from heaven and is trying to complete a mission from God despite the fact it has fallen from grace. The angel still has divine power despite falling and is supposed to be very ominous and powerful. Ideas informed by… Continue reading Animation Planning