Week 10 Challenge – Unity Bone Rigged Animation

Outcomes

Idle

For the idle animation I made the sprite bob up and down the way boxers do during fights.

Walk

Run

Jump

Evaluation

I think all my animations could use more secondary action as most of them don’t have much if any which makes them less realistic and less interesting. The jumping animation could be improved using the slow in slow out principle of animation and adding more frames at the start and end of the jump to show his acceleration and deceleration.

The run animation is a bit choppy and it’s hard to tell apart the run and walk animations.

The jump animation uses clear anticipation and has follow through after he lands.

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