Outcomes Idle For the idle animation I made the sprite bob up and down the way boxers do during fights. Walk Run Jump Evaluation I think all my animations could use more secondary action as most of them don’t have much if any which makes them less realistic and less interesting. The jumping animation could… Continue reading Week 10 Challenge – Unity Bone Rigged Animation
Month: December 2022
Week 9 Challenge – Sprite sheet
12 principles of animation Squash and stretch Squash and stretch can help show motion more than just copying an object over and over in different places. By stretching an object when its moving fastest and squashing it when it stops or changes direction, you can make the flow of the animation smoother. Anticipation There needs… Continue reading Week 9 Challenge – Sprite sheet
Week 8 Challenge – Anatomy
References I used basic references to get the general anatomy for the sketches. As this was not a character design assignment, I stuck to a simple drawing instead of a more creative character exploration. Process I started with a rough sketch to map out the main shapes of the body and the basic proportions using… Continue reading Week 8 Challenge – Anatomy