References

Bae Eun Ji (2024) 2024 3D Artist Portfolio. [Portfolio] 2024 3D Artist Portfolio :: Behance [Accessed: 06/02/2025] BBCEarth (2024) A school of fish is a group of the same species, a shoal is when different species swim together [Video] Available Online: A school of fish is a group of the same species, a shoal is… Continue reading References

Augmented Reality Zine

Modelling references Modelling Starting from a cube I extruded the faces to create a rough body shape to refine. I bevelled the sharp corners. After smoothing. Adding detail/rounding foot Testing colours for the weevil. Warm orange/reds/browns to contrast turquoise background Modelling antennae. Increased eye size and adjusted head shape. Smoothed body – 6k polycount without… Continue reading Augmented Reality Zine

Maya and Frame VR

What makes an effective VR story? An effective VR story needs things that guide the viewer to look at the right things for example an animated orb to follow or lighting and sound cues. Human centred design approach focuses on three aspects: desirability, feasibility and viability -or people, technology, business. The goal is to balance… Continue reading Maya and Frame VR

VFX and Post-Production

Initial Ideas and Inspiration Idea 1 A person hearing noises in their house at night with animated neon light effects to show their reactions, thoughts and noises as they imagine what the source of the noises could be. This idea was inspired by real life experiences of being alone in a big house at night.… Continue reading VFX and Post-Production

Published
Categorized as VFX

Animation

Sequence 1 Pose 1 I started animating by creating the key poses from my storyboards. I found some parts of the rig that I wished I set up different controls for like an adjustment to the driven keys for the hands so the finger could flex backwards instead of only having the option of the… Continue reading Animation

Rigging

Basic Skeleton I placed the joints at the knee and elbow closer to the outside of the mesh to allow for more realistic bending after weight painting. The hand bones I created. Constraints While rigging my character, I used four different types of constraints: point, orient , parent and pole vector. Point constraints make an… Continue reading Rigging

Animation Planning

Character Brief The character I made is a dark twist on an angel that has fallen from heaven and is trying to complete a mission from God despite the fact it has fallen from grace. The angel still has divine power despite falling and is supposed to be very ominous and powerful. Ideas informed by… Continue reading Animation Planning